hoi4 road to 56 equipment names

The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. 114. r/hoi4modding. Information, Frequently Asked For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. You have to go down the civil war route, yes. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. in areas where the Paradox team may have glossed over. With Death or Dishonor equipment variants can alternatively be licensed from other countries. It is also possible to use variables within a modifier of the ai_will_do value. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. x is left-to-right, y is up-to-down. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Support Equipment is an example of a type of equipment. By default, there can be no more than 3 sub-technologies defined within an item[4]. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes In order to mark a technology as a doctrine, it must have doctrine = yes. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. This item will only be visible in searches to you, your friends, and admins. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). This item will only be visible in searches to you, your friends, and admins. Short answer, probably not. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. A family of equipment types share common mechanical parts that make transitioning production between them easier. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Each tank equipment type and the armored vehicles based on it form a family. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. with 'by blood alone' you just use the NSB tank format. We include affiliate links in articles. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. use the add_to_tech_sharing_group effect to do so. Press question mark to learn the rest of the keyboard shortcuts. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. If you're looking for equipment codes, check out our equipment names list. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. 1 / 5. Were not sure about later versions at this time. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. The 'add_equipment' or 'ae' command can be used with these codes . Espaol - Latinoamrica (Spanish - Latin America). Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. @polk0929 - most likely by using the add modified equipment method (detailed above). HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Interactive corporate website. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. on Paradox technology, Legal Join. You read that correctly. But you have to go down the Confederate path. does it allow tank, ship, and aircraft designer menu? This can build up to the max level specified in the building definition itself. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. All rights reserved. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. This item requires all of the following other items. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research.

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